/* axis not working
var initattrs = ['size', 'baseurl', 'speed', 'axis', 'reloadinterval'];
for (var i in initattrs) {
var name = initattrs[i];
var val = lz.Browser.getInitArg(name)
Debug.write('init', name, val);
if (val) setAttribute(name, val);
}
*/
loadFramelist()
listdata.setAttribute('src', baseurl + 'recent_frames&n=' + size)
listdata.doRequest()
detaildata.setAttribute('src', baseurl + 'sheep&id=' + id)
detaildata.doRequest()
label.setAttribute('text', 'frame ' + frame + ' of sheep ' + id)
smallimage.loadNow(smallurl);
bigimage.loadNow(bigurl);
Loading...
// init empty nodes
var nodes = []
var i = canvas.size
while (i-- > 0) {
nodes.push(null)
}
repl.setAttribute('nodes', nodes)
startAnim()
if (! this['updateDel'])
this.updateDel = new LzDelegate(this, "update")
stopAnim()
update()
if (this.updateDel) this.updateDel.unregisterAll()
lz.Timer.addTimer(updateDel, canvas.updateinterval);
if (! this.moveby) return
var val = this[canvas.axis];
this.setAttribute(canvas.axis, val + this.moveby)
if (Math.floor(this[canvas.axis]) % canvas.reloadinterval == 0) {
canvas.loadFramelist()
}