/* axis not working var initattrs = ['size', 'baseurl', 'speed', 'axis', 'reloadinterval']; for (var i in initattrs) { var name = initattrs[i]; var val = lz.Browser.getInitArg(name) Debug.write('init', name, val); if (val) setAttribute(name, val); } */ loadFramelist() listdata.setAttribute('src', baseurl + 'recent_frames&n=' + size) listdata.doRequest() detaildata.setAttribute('src', baseurl + 'sheep&id=' + id) detaildata.doRequest() label.setAttribute('text', 'frame ' + frame + ' of sheep ' + id) smallimage.loadNow(smallurl); bigimage.loadNow(bigurl); Loading... // init empty nodes var nodes = [] var i = canvas.size while (i-- > 0) { nodes.push(null) } repl.setAttribute('nodes', nodes) startAnim() if (! this['updateDel']) this.updateDel = new LzDelegate(this, "update") stopAnim() update() if (this.updateDel) this.updateDel.unregisterAll() lz.Timer.addTimer(updateDel, canvas.updateinterval); if (! this.moveby) return var val = this[canvas.axis]; this.setAttribute(canvas.axis, val + this.moveby) if (Math.floor(this[canvas.axis]) % canvas.reloadinterval == 0) { canvas.loadFramelist() }